playroll

01FOR YOU · PLAYS LIVE NOW

Play
is the new video.

Playroll is the feed for the playable internet. Swipe, play, build, convert, remix. Everything with AI. No installs.

LOADING FIFTEEN FACETS
Fifteen FacetsQuiz
Plays Remix
ME
Swipe for the next Play
SearchableWatchableShareableShoppablePlayable

One loop. Three ways in.

FOR YOU

For You Play

82%of players finish the Plays they start

A feed of instant Plays, one swipe each. No waiting, no downloads.

NudgePlay campaign, 94,000 playsStart swiping
FOR BUILDERS

ZappyPlay

5 minfrom a one-line idea to a playable game

Describe it and Zappy, our AI, builds it. Remix anything and earn when people play.

NudgePlay studio, no codeStart building
FOR BRANDS

Playroll for Business

3.2xaverage ROI on NudgePlay brand games

Post Brand Bounties. Builders remix your campaign with new plays, and you pay a % for completed redemptions, not views.

NudgePlay brand campaignsSee the proof
02FOR BUILDERS

ZappyPlay

Describe an idea and Zappy builds a Play you can share, remix and earn from. The full studio opens any time from Create.

03FOR BRANDS

Dumb watch goes numb.

Video is everywhere and AI is flooding it, so people are tuning out.

Playing is the fix, because you can't passively scroll past something you play. When your thumbs are steering the story, you are not just watching. You are in it.

3 min vs 3 sectime spent with a Play vs a typical adNudgePlay brand games
~60%of searches end without a single click to the open webNorad research
1%of ad campaigns deliver strong resultsNorad research

The scoreboard is already in.

TikTok, Discord, Apple and YouTube have all shipped play surfaces. Small interactive experiences beat passive content wherever they get distribution. What the medium still lacks is a home of its own.

500M+monthly players on WeChat and TikTok Mini Games, with nothing to installTencent, QuestMobile 2026
4.8 vs 2.9installs per 1,000 impressions, playables vs videoLiftoff Mobile Ad Creative Report 2026
15.4 vs 9.2days before creative fatigue sets in, playables vs videoLiftoff Mobile Ad Creative Report 2026
175Mgamers in Indonesia, with almost no local play being made for themSensor Tower, Digital in Asia 2026

PROOF, NOT PRE-ROLL

One game. 13,139 repeat purchases.

An insect repellent brand sent a branded Play to 200,000 existing customers on WhatsApp. Dengue boss battles taught the real risk, and higher scores unlocked discounts redeemable at Alfamart.

Built in 15 minutes with NudgePlay, the studio behind playroll.

94,000plays, from 47% of the customer base
82%completion rate
3:11average session, in minutes
2.7plays per player
98%awareness of the dengue threat
320%ROI in 30 days

STOP BUYING ADS. START BUILDING PLAYS.

Playroll,
not pre-roll.

01

Plays people choose. Touch and decisions instead of interruptions, designed around the peak-end moments people remember.

02

Pay for completions. Finished rounds, not skipped seconds. Every Play is tracked from first tap to reward claimed.

03

Plays that go anywhere. One Play runs in the feed, on WhatsApp, in your app or on your site, in any language and any market. No installs, ever.

Be first in the feed.

I'm joining as a

No noise. Just your early access invite.